![]() on ultra settings (which are set by default in both), both games take up a lot, up to 40-50% CPU. I just tried streaming two popular games Overwatch and CS:GO with FaceRig and these are my findings:ฤก. This is not only about FaceRig, the game you are running may also be using an excessive amount of resources. You need to carefully manage the system resources. You are basically running two games at once, with video encoding and streaming on top. FaceRig's real-time render is comparable with in-game cinematics, which are usually pre-rendered, or if they are real-time, in modern games, they spike the CPU and GPU usage, always. ![]() ![]() Mind that high quality rendering comes with a CPU and GPU cost. ![]() I'll re-phrase an answer from another thread, that I'm sure will help in your situation:
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